FiNWayne

Level 60, Paragon Level 47

Softcore Barbarian Build (Last Sync w/ Battle.net: March 5, 2014)
669 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 412
Str 191 95.5% of 200
Vit 89 44.5% of 200
ResAll 75 93.8% of 80
IAS 8 ???
%Life 10 83.3% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 630
Str 202 67.3% of 300
Vit 138 69% of 200
ResAll 76 95% of 80
Rgn 245 71.6% of 342
White Flash
Amulet
Simulate ~ ~
MaxDmg 31 114.8% of 27
Str 144 41.1% of 350
ResPsn 49 81.7% of 60
ResAll 31 38.8% of 80
CritDmg 61 61% of 100
Crit 9 90% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 776
Str 197 98.5% of 200
Vit 95 31.7% of 300
ResPhys 39 65% of 60
ResAll 77 96.3% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 343
Str 186 93% of 200
Vit 76 38% of 200
CritDmg 33 66% of 50
Rgn 266 77.8% of 342
Crit 9 90% of 10
%Melee 5 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 236
Str 101 50.5% of 200
Vit 79 39.5% of 200
IAS 8 ???
%Move 12 ???
Thorns 1179 81.1% of 1454
Crit 3.5 58.3% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 342
Str 247 82.3% of 300
Dex 62 31% of 200
ResAll 78 111.4% of 70
FuryMax 14 ???
%LifeSteal 3 100% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 406
Dex 99 49.5% of 200
Vit 111 37% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Cutting Source
Ring1
Simulate ~ ~
ResPsn 44 73.3% of 60
ResAll 50 62.5% of 80
IAS 8 88.9% of 9
CritDmg 31 62% of 50
Thorns 134 13.7% of 979
Crit 4.5 75% of 6
Deadly Wheel
Ring2
Simulate ~ ~
Str 99 49.5% of 200
Dex 74 37% of 200
Vit 67 33.5% of 200
ResArcn 31 51.7% of 60
IAS 5 55.6% of 9
CritDmg 27 54% of 50
Crit 4 66.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 347
Str 226 113% of 200
Vit 70 35% of 200
ResArcn 40 66.7% of 60
ResAll 79 98.8% of 80
%Life 12 ???
%ImmbProc 3.5 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 278 58.2% of 478
MaxDmg 294 48.1% of 611
%Dmg 46 92% of 50
Str 305 51.3% of 595
Dex 292 49.1% of 595
CritDmg 190 95% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.