cow

Level 60, Paragon Level 11

Softcore Demon Hunter Build (Last Sync w/ Battle.net: September 16, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 439
Str 85 42.5% of 200
Dex 184 92% of 200
ResAll 75 93.8% of 80
IAS 9 ???
%Life 12 100% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 652
Str 50 16.7% of 300
Dex 180 90% of 200
Vit 74 37% of 200
ResPsn 49 81.7% of 60
ResAll 73 91.3% of 80
Rgn 323 94.4% of 342
Victory Scorn
Amulet
Simulate ~ ~
Str 215 61.4% of 350
Dex 217 62% of 350
Vit 92 26.3% of 350
IAS 9 100% of 9
CritDmg 70 70% of 100
Thorns 989 57.8% of 1712
Natalya's Embrace
Chest
Simulate ~ ~
Armor 392
Dex 166 83% of 200
Int 77 38.5% of 200
ResPhys 56 112% of 50
%Life 10 83.3% of 12
Pugilist's Poise
Gloves
Simulate ~ ~
Armor 342
Dex 91 30.3% of 300
ResAll 76 95% of 80
CritDmg 47 94% of 50
Crit 8.5 85% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 243
Str 87 43.5% of 200
Dex 86 43% of 200
IAS 8 ???
%Move 12 ???
Thorns 1256 86.4% of 1454
Crit 4 66.7% of 6
Inna's Favor
Belt
Simulate ~ ~
Armor 543
%HolyDmg 8 ???
Dex 90 45% of 200
Int 58 29% of 200
Vit 38 19% of 200
Crit 1 ???
%CC 14 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 647
Dex 98 49% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Unity
Ring1
Simulate ~ ~
Dmg 27-49 ???
Dex 162 81% of 200
Life/Hit 286 59.7% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
MinDmg 13 36.1% of 36
Officer Thorn
Ring2
Simulate ~ ~
MinDmg 29 80.6% of 36
Dex 69 34.5% of 200
Int 35 17.5% of 200
%Life 9 75% of 12
CritDmg 34 68% of 50
Thorns 606 61.9% of 979
Crit 4 66.7% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 576
Dex 148 49.3% of 300
Vit 43 21.5% of 200
ResAll 80 100% of 80
%Move 12 100% of 12
%Melee 6 ???
Calamity
Mainhand
Simulate ~ ~
MinDmg 276 78.4% of 352
MaxDmg 351 78.5% of 447
%Dmg 44 88% of 50
IAS 11 100% of 11
Life/Kill 1671 58.1% of 2878
CritDmg 85 85% of 100
HateRegen 1.33 ???
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 245 81.4% of 301
Int 66 21.9% of 301
Vit 196 65.1% of 301
IAS 18 120% of 15
HateRegen 1.28 ???
Crit 9 90% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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