HrdCrefOUREV

Level 60, Paragon Level 72

Hardcore Monk Build (Last Sync w/ Battle.net: November 6, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 452
Dex 183 91.5% of 200
ResFire 56 93.3% of 60
ResAll 72 90% of 80
IAS 9 ???
%Life 12 100% of 12
Fervent Blazon
Shoulders
Simulate ~ ~
Armor 353
Str 148 49.3% of 300
Int 67 33.5% of 200
Vit 262 131% of 200
ResFire 56 93.3% of 60
ResAll 67 83.8% of 80
%Life 10 83.3% of 12
Mortal Badge
Amulet
Simulate ~ ~
MinDmg 16 59.3% of 27
Dex 223 63.7% of 350
Vit 190 54.3% of 350
ResArcn 54 90% of 60
CritDmg 58 58% of 100
Crit 8.5 85% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 447
Dex 197 98.5% of 200
Vit 145 48.3% of 300
%Life 10 83.3% of 12
%Melee 6 100% of 6
Pincer Torch
Gloves
Simulate ~ ~
Armor 263
Dex 100 33.3% of 300
Vit 83 41.5% of 200
ResFire 59 98.3% of 60
IAS 7 77.8% of 9
CritDmg 42 84% of 50
Crit 7 70% of 10
Centurion's Font
Bracers
Simulate ~ ~
Armor 220
Dex 221 110.5% of 200
Int 118 59% of 200
Vit 116 58% of 200
ResAll 70 87.5% of 80
Crit 4 66.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 304
Str 148 49.3% of 300
Dex 94 47% of 200
Int 94 47% of 200
Vit 39 19.5% of 200
IAS 9 ???
CritDmg 49 ???
Thorns 763 30% of 2544
Inna's Temperance
Pants
Simulate ~ ~
Armor 410
Str 99 49.5% of 200
Dex 178 89% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Unity
Ring1
Simulate ~ ~
Dmg 28-60 ???
Dex 241 120.5% of 200
Vit 51 25.5% of 200
Life/Hit 234 48.9% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Natalya's Reflection
Ring2
Simulate ~ ~
Str 35 17.5% of 200
Dex 158 79% of 200
ResFire 45 75% of 60
IAS 9 100% of 9
CritDmg 26 52% of 50
Rgn 203 59.4% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 600
Dex 195 65% of 300
ResFire 51 85% of 60
ResAll 79 98.8% of 80
%Move 12 100% of 12
%Melee 5 ???
The Fist of Az'Turrasq
Mainhand
Simulate ~ ~
MinDmg 282 80.1% of 352
MaxDmg 319 71.4% of 447
%Dmg 42 84% of 50
Dex 176 50.3% of 350
IAS 10 90.9% of 11
SprtRegen 1.2 ???
%LifeSteal 2.4 80% of 3
%StunProc 4.5 ???
Tournament Heart
Offhand
Simulate ~ ~
Armor 1129
Dex 260 74.3% of 350
Vit 107 30.6% of 350
ResFire 57 95% of 60
ResAll 41 51.3% of 80
Crit 8.5 85% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1064952/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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