Mintiful - CoB

Level 60, Paragon Level 94

Softcore Witch Doctor Build (Last Sync w/ Battle.net: March 1, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 370
Int 222 74% of 300
Vit 86 43% of 200
%Life 12 100% of 12
ManaMax 135 ???
Crit 4.5 75% of 6
Soldier Province
Shoulders
Simulate ~ ~
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%HolyDmg 6 ???
Int 239 68.3% of 350
Vit 94 26.9% of 350
CritDmg 65 65% of 100
Crit 10 100% of 10
%Range 2 33.3% of 6
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 778
Int 134 67% of 200
Vit 250 83.3% of 300
ResAll 74 92.5% of 80
Gladiator's Surge
Gloves
Simulate ~ ~
Armor 309
Int 229 76.3% of 300
IAS 9 100% of 9
CritDmg 22 44% of 50
Thorns 146 10% of 1454
Crit 9 90% of 10
+Globes 6608 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 222
Int 75 37.5% of 200
Vit 66 33% of 200
IAS 8 ???
%Move 12 ???
Thorns 1441 99.1% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 521
Int 99 49.5% of 200
Vit 77 38.5% of 200
ResAll 56 70% of 80
IAS 8 ???
CritDmg 46 ???
Prophetic Links
Pants
Simulate ~ ~
Armor 429
Int 120 60% of 200
Vit 238 79.3% of 300
ResCold 51 85% of 60
ResAll 74 92.5% of 80
Radiance Ruse
Ring1
Simulate ~ ~
MinDmg 9 25% of 36
Dex 73 36.5% of 200
Int 146 73% of 200
IAS 5 55.6% of 9
CritDmg 50 100% of 50
Crit 4.5 75% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 34-63 ???
Int 87 43.5% of 200
Vit 66 33% of 200
ResAll 68 85% of 80
CritDmg 34 68% of 50
Crit 4.5 75% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 345
%PsnDmg 8 ???
Int 187 93.5% of 200
Vit 165 82.5% of 200
%Move 12 100% of 12
Pickup 7 100% of 7
Inscrutable Sunder
Mainhand
Simulate ~ ~
MinDmg 312 88.6% of 352
MaxDmg 376 84.1% of 447
%Dmg 36 72% of 50
IAS 9 81.8% of 11
CritDmg 55 55% of 100
%LifeSteal 3 100% of 3
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 126-421 ???
Str 87 28.9% of 301
Dex 185 61.5% of 301
Int 343 114% of 301
Crit 9.5 95% of 10
%EliteDmg 3 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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