Simbul

Level 60, Paragon Level 100

Hardcore Wizard Build (Last Sync w/ Battle.net: September 21, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 437
Dex 67 33.5% of 200
Int 239 79.7% of 300
ResAll 73 91.3% of 80
IAS 9 ???
%Life 10 83.3% of 12
Dominion Prism
Shoulders
Simulate ~ ~
Armor 353
Int 293 146.5% of 200
Vit 76 38% of 200
ResAll 51 63.8% of 80
%Life 8 66.7% of 12
%GF 23 92% of 25
Thorns 2203 86.6% of 2544
Brutal Gorget
Amulet
Simulate ~ ~
Dmg 31-56 ???
Str 130 37.1% of 350
Vit 354 101.1% of 350
ResCold 42 70% of 60
CritDmg 60 60% of 100
Crit 10 100% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 802
Int 190 95% of 200
Vit 79 26.3% of 300
ResAll 73 91.3% of 80
Thorns 165 6.5% of 2544
Daring Carriers
Gloves
Simulate ~ ~
Armor 309
Str 67 33.5% of 200
Int 216 72% of 300
Vit 56 28% of 200
ResPsn 46 76.7% of 60
ResAll 75 93.8% of 80
IAS 8 88.9% of 9
Crit 9.5 95% of 10
Reflective Armor
Bracers
Simulate ~ ~
Armor 220
Int 268 134% of 200
Vit 61 30.5% of 200
ResFire 57 95% of 60
ResAll 71 88.8% of 80
Crit 4.5 75% of 6
NoDurLoss 1 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 528
Int 99 49.5% of 200
ResAll 39 48.8% of 80
IAS 9 ???
CritDmg 50 ???
+Globes 7688 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 415
Str 91 45.5% of 200
Dex 99 49.5% of 200
Int 100 50% of 200
Vit 100 33.3% of 300
ResAll 64 80% of 80
Life/Hit 348 ???
%Life 12 ???
%MF 20 100% of 20
Thorns 245 16.9% of 1454
Executioner's Seal
Ring1
Simulate ~ ~
MinDmg 28 77.8% of 36
Int 62 31% of 200
Vit 158 79% of 200
ResLtn 40 66.7% of 60
CritDmg 46 92% of 50
Crit 5 83.3% of 6
The Wailing Host
Ring2
Simulate ~ ~
Int 153 76.5% of 200
%Life 10 83.3% of 12
CritDmg 34 68% of 50
Rgn 190 55.6% of 342
Crit 4.5 75% of 6
%EliteDmg 3 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 309
%PsnDmg 7 ???
Int 185 92.5% of 200
Vit 35 17.5% of 200
ResPhys 31 51.7% of 60
ResAll 53 66.3% of 80
%Move 12 100% of 12
The Butcher's Sickle
Mainhand
Simulate ~ ~
MinDmg 312 88.6% of 352
MaxDmg 401 89.7% of 447
%Dmg 28 56% of 50
CritDmg 54 54% of 100
%LifeSteal 2.7 90% of 3
Triumvirate
Offhand
Simulate ~ ~
Dmg 101-365 ???
%FireDmg 5 ???
%LtnDmg 6 ???
%ArcDmg 6 ???
Str 58 19.3% of 301
Int 163 54.2% of 301
Vit 67 22.3% of 301
APMax 15 ???
Crit 8.5 85% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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