Shyla - FoT/SW spec

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: September 5, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 385
Dex 172 57.3% of 300
Vit 83 41.5% of 200
ResLtn 44 88% of 50
Crit 5.5 91.7% of 6
Heartless Mantle
Shoulders
Simulate ~ ~
Armor 353
Str 85 28.3% of 300
Dex 302 151% of 200
ResLtn 54 90% of 60
ResAll 57 71.3% of 80
%Life 10 83.3% of 12
Thorns 1613 63.4% of 2544
Baron Sting
Amulet
Simulate ~ ~
Dex 290 82.9% of 350
Int 122 34.9% of 350
ResPhys 37 61.7% of 60
CritDmg 82 82% of 100
Crit 10 100% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 442
Int 160 80% of 200
Vit 255 85% of 300
ResLtn 44 73.3% of 60
IAS 9 ???
Resplendent Mail
Gloves
Simulate ~ ~
Armor 309
Dex 296 98.7% of 300
Vit 66 33% of 200
ResLtn 51 85% of 60
CritDmg 42 84% of 50
%GF 16 64% of 25
Crit 9 90% of 10
Legion Poise
Bracers
Simulate ~ ~
Armor 220
Dex 297 148.5% of 200
Int 81 40.5% of 200
Vit 148 74% of 200
ResLtn 50 83.3% of 60
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 272
Dex 132 66% of 200
Int 155 77.5% of 200
ResLtn 48 80% of 60
IAS 9 ???
CritDmg 46 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 455
Dex 167 83.5% of 200
Vit 83 27.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Bond Barrier
Ring1
Simulate ~ ~
Dmg 33-66 ???
ResArcn 36 60% of 60
IAS 8 88.9% of 9
CritDmg 48 96% of 50
Crit 4 66.7% of 6
Prankster's Link
Ring2
Simulate ~ ~
Dmg 29-56 ???
Dex 95 47.5% of 200
ResLtn 41 68.3% of 60
IAS 9 100% of 9
Crit 4.5 75% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 332
Str 90 45% of 200
Dex 273 91% of 300
Vit 71 35.5% of 200
ResLtn 60 100% of 60
ResAll 77 96.3% of 80
%Life 11 ???
Dire Scar
Mainhand
Simulate ~ ~
MinDmg 329 93.5% of 352
MaxDmg 378 84.6% of 447
%Dmg 31 62% of 50
CritDmg 50 50% of 100
%LifeSteal 2.7 90% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 18 ???
%Dmg 39 78% of 50
Dex 156 44.6% of 350
%LifeSteal 3 100% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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