Odyn

Level 60, Paragon Level 38

Hardcore Barbarian Build (Last Sync w/ Battle.net: November 25, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 455
Str 184 92% of 200
Vit 75 37.5% of 200
ResAll 78 97.5% of 80
IAS 8 ???
%Life 12 100% of 12
The Denial
Shoulders
Simulate ~ ~
Armor 353
Str 285 95% of 300
Int 39 19.5% of 200
Vit 229 114.5% of 200
ResFire 51 85% of 60
ResAll 76 95% of 80
+Globes 3402 ???
Intrepid Rosary
Amulet
Simulate ~ ~
Str 212 60.6% of 350
ResFire 36 60% of 60
ResAll 58 72.5% of 80
CritDmg 98 98% of 100
Rgn 485 81% of 599
Crit 6 60% of 10
Abyssal Bastion
Chest
Simulate ~ ~
Armor 397
Str 264 132% of 200
Vit 196 65.3% of 300
ResAll 78 97.5% of 80
%MF 17 85% of 20
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 591
Str 190 95% of 200
CritDmg 25 50% of 50
Rgn 304 88.9% of 342
Crit 10 100% of 10
%Melee 5 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 234
ResAll 59 73.8% of 80
IAS 9 ???
%MF 18 90% of 20
%Move 12 ???
Thorns 1138 78.3% of 1454
Crit 4 66.7% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 366
Str 181 60.3% of 300
Vit 75 37.5% of 200
ResAll 74 105.7% of 70
FuryMax 13 ???
%LifeSteal 2.8 93.3% of 3
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 407
Str 177 88.5% of 200
Dex 97 48.5% of 200
Int 96 48% of 200
Vit 94 31.3% of 300
ResAll 64 80% of 80
Life/Hit 461 ???
%Life 11 ???
%MF 20 100% of 20
Oath Mark
Ring1
Simulate ~ ~
Str 81 40.5% of 200
Dex 59 29.5% of 200
Vit 143 71.5% of 200
CritDmg 31 62% of 50
Crit 4.5 75% of 6
Hellfire Ring
Ring2
Simulate ~ ~
Vit 187 93.5% of 200
ResFire 41 68.3% of 60
CritDmg 23 46% of 50
Crit 4 66.7% of 6
%CC 11 78.6% of 14
Ice Climbers
Boots
Simulate ~ ~
Armor 327
Str 178 89% of 200
Dex 67 22.3% of 300
Vit 93 46.5% of 200
ResAll 79 98.8% of 80
%Life 10 ???
Rgn 98 28.7% of 342
Biting Bash
Mainhand
Simulate ~ ~
%Dmg 50 100% of 50
Vit 198 56.6% of 350
CritDmg 55 55% of 100
Stormshield
Offhand
Simulate ~ ~
Armor 1097
Str 200 57.1% of 350
ResAll 76 95% of 80
%Block 9 100% of 9
Crit 8 80% of 10
%Melee 6 100% of 6
%Elite 7 100% of 7
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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