Scrubcore

Level 60, Paragon Level 100

Softcore Witch Doctor Build (Last Sync w/ Battle.net: November 16, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Build Information

mp10 with high IAS, no mana problems even with SV

the build works by killing shit before your mana runs out, using the GI passive, pretty simple

Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 374
Int 244 81.3% of 300
Vit 65 32.5% of 200
%Life 12 100% of 12
ManaMax 141 ???
Crit 4.5 75% of 6
Burden Remnant
Shoulders
Simulate ~ ~
Armor 353
Int 289 144.5% of 200
Vit 57 28.5% of 200
ResFire 31 51.7% of 60
ResAll 73 91.3% of 80
%Life 10 83.3% of 12
Thorns 1223 48.1% of 2544
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%HolyDmg 6 ???
Int 222 63.4% of 350
Vit 106 30.3% of 350
ResFire 47 78.3% of 60
CritDmg 64 64% of 100
Crit 8.5 85% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 689
Int 166 83% of 200
Vit 209 69.7% of 300
IAS 8 ???
Cavalry Mettle
Gloves
Simulate ~ ~
Armor 309
Str 92 46% of 200
Int 216 72% of 300
ResLtn 57 95% of 60
IAS 9 100% of 9
CritDmg 42 84% of 50
Crit 8 80% of 10
Garrison Harm
Bracers
Simulate ~ ~
Armor 380
Int 281 140.5% of 200
Vit 155 77.5% of 200
ResPhys 47 78.3% of 60
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 498
Int 99 49.5% of 200
ResAll 56 70% of 80
IAS 8 ???
%Life 4 33.3% of 12
CritDmg 45 ???
Ramble Denial
Pants
Simulate ~ ~
Armor 615
Int 115 57.5% of 200
Vit 185 61.7% of 300
ResAll 73 91.3% of 80
Maiming Faze
Ring1
Simulate ~ ~
Int 61 30.5% of 200
Vit 38 19% of 200
ResFire 40 66.7% of 60
IAS 8 88.9% of 9
CritDmg 31 62% of 50
Crit 6 100% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 32-62 ???
Int 85 42.5% of 200
ResAll 61 76.3% of 80
CritDmg 34 68% of 50
%MF 16 80% of 20
Crit 3 50% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 309
%PsnDmg 7 ???
Int 121 60.5% of 200
Vit 75 37.5% of 200
ResAll 68 85% of 80
%Move 12 100% of 12
Pickup 6 85.7% of 7
Combat Void
Mainhand
Simulate ~ ~
MinDmg 295 83.8% of 352
MaxDmg 384 85.9% of 447
%Dmg 37 74% of 50
IAS 5 45.5% of 11
CritDmg 45 45% of 100
%LifeSteal 2.9 96.7% of 3
Zunimassa's String of Skulls
Offhand
Simulate ~ ~
Dmg 107-440 ???
Int 185 61.5% of 301
ManaRgn 13 ???
Thorns 527 53.8% of 979
Crit 9 90% of 10
%EliteDmg 5 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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