Monkoloid

Level 60, Paragon Level 59

Softcore Monk Build (Last Sync w/ Battle.net: February 10, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 396
Dex 181 60.3% of 300
Vit 36 18% of 200
ResFire 54 108% of 50
ResAll 78 111.4% of 70
Crit 6 100% of 6
Fervent Armor
Shoulders
Simulate ~ ~
Armor 606
Str 69 23% of 300
Dex 318 159% of 200
Int 77 38.5% of 200
Vit 97 48.5% of 200
ResAll 77 96.3% of 80
Renown Harm
Amulet
Simulate ~ ~
Dex 221 63.1% of 350
Vit 124 35.4% of 350
ResCold 60 100% of 60
Life/Kill 2527 87.8% of 2878
CritDmg 93 93% of 100
Crit 10 100% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 441
Int 128 64% of 200
Vit 269 89.7% of 300
ResFire 55 91.7% of 60
IAS 9 ???
Gladiator's Abjuration
Gloves
Simulate ~ ~
Armor 444
Dex 278 92.7% of 300
Vit 36 18% of 200
ResArcn 31 51.7% of 60
IAS 9 100% of 9
Crit 10 100% of 10
Garrison Armor
Bracers
Simulate ~ ~
Armor 220
Str 66 33% of 200
Dex 247 123.5% of 200
Int 43 21.5% of 200
ResPhys 58 96.7% of 60
ResAll 74 92.5% of 80
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 296
Str 151 50.3% of 300
Dex 83 41.5% of 200
Int 90 45% of 200
ResFire 57 95% of 60
IAS 9 ???
CritDmg 46 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 436
Dex 93 46.5% of 200
Vit 129 43% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Aurora Grinder
Ring1
Simulate ~ ~
Dmg 24-48 ???
Str 37 18.5% of 200
Dex 55 27.5% of 200
ResFire 31 51.7% of 60
IAS 9 100% of 9
Crit 4.5 75% of 6
MinDmg 25 69.4% of 36
Eternity Revenge
Ring2
Simulate ~ ~
Dmg 30-61 ???
Str 47 23.5% of 200
Dex 148 74% of 200
ResFire 40 66.7% of 60
CritDmg 32 64% of 50
Crit 4.5 75% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 322
Dex 256 85.3% of 300
Vit 42 21% of 200
ResFire 59 98.3% of 60
ResAll 79 98.8% of 80
%Life 11 ???
%GF 15 60% of 25
Won Khim Lau
Mainhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 23 ???
%Dmg 37 74% of 50
Dex 158 45.1% of 350
CritDmg 58 58% of 100
%LifeSteal 2.2 73.3% of 3
The Butcher's Sickle
Offhand
Simulate ~ ~
MinDmg 295 83.8% of 352
MaxDmg 402 89.9% of 447
%Dmg 26 52% of 50
Dex 140 40% of 350
CritDmg 55 55% of 100
%LifeSteal 2.5 83.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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