Roshambo: Low MP TR

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: August 31, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 365
Dex 141 47% of 300
Vit 36 18% of 200
ResAll 62 88.6% of 70
SprtRegen 2.13 ???
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 597
Dex 287 143.5% of 200
Vit 149 74.5% of 200
ResAll 80 100% of 80
Rgn 315 92.1% of 342
Herald Trial
Amulet
Simulate ~ ~
Dex 217 62% of 350
ResFire 49 81.7% of 60
CritDmg 92 92% of 100
Crit 10 100% of 10
%Melee 4 66.7% of 6
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 402
Dex 187 93.5% of 200
Vit 90 30% of 300
ResAll 77 96.3% of 80
%Life 11 91.7% of 12
%Melee 5 83.3% of 6
Forge Drive
Gloves
Simulate ~ ~
Armor 317
Dex 83 27.7% of 300
Vit 68 34% of 200
ResCold 52 86.7% of 60
ResAll 76 95% of 80
IAS 9 100% of 9
CritDmg 43 86% of 50
Crit 10 100% of 10
Warrior's Bracers
Bracers
Simulate ~ ~
Armor 220
Dex 280 140% of 200
Vit 74 37% of 200
ResAll 78 97.5% of 80
Crit 5.5 91.7% of 6
+Globes 5136 ???
%Melee 5 83.3% of 6
Inna's Favor
Belt
Simulate ~ ~
Armor 510
%HolyDmg 8 ???
Dex 193 96.5% of 200
Int 47 23.5% of 200
Crit 1 ???
%CC 13 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 421
Dex 181 90.5% of 200
Vit 96 32% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Stone of Jordan
Ring1
Simulate ~ ~
%PsnDmg 5 ???
SprtRegen 2.33 ???
%EliteDmg 28 ???
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 30-61 ???
Dex 85 42.5% of 200
IAS 8 88.9% of 9
CritDmg 39 78% of 50
Rgn 203 59.4% of 342
Crit 4 66.7% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 568
Dex 265 88.3% of 300
Vit 71 35.5% of 200
ResAll 78 97.5% of 80
%Move 12 100% of 12
%Melee 6 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 275 57.5% of 478
MaxDmg 378 61.9% of 611
%Dmg 49 98% of 50
Dex 307 51.6% of 595
CritDmg 191 95.5% of 200
%LifeSteal 4.5 75% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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