Pavor

Level 60, Paragon Level 64

Softcore Barbarian Build (Last Sync w/ Battle.net: January 13, 2013)
329 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 406
Str 200 100% of 200
ResFire 48 80% of 60
%Life 10 83.3% of 12
Crit 6 100% of 6
%Melee 5 ???
Avarice Plates
Shoulders
Simulate ~ ~
Armor 339
Str 199 66.3% of 300
ResLtn 42 70% of 60
ResAll 77 96.3% of 80
%Life 5 41.7% of 12
Pickup 7 100% of 7
Herald Bounty
Amulet
Simulate ~ ~
Dmg 9-18 ???
Str 113 32.3% of 350
Vit 45 12.9% of 350
CritDmg 57 57% of 100
%MF 43 95.6% of 45
Crit 8 80% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 706
Str 137 68.5% of 200
Vit 73 24.3% of 300
ResAll 72 90% of 80
%MF 16 80% of 20
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 351
Str 221 110.5% of 200
Int 97 32.3% of 300
Rgn 323 94.4% of 342
Crit 9 90% of 10
Pickup 6 85.7% of 7
%Melee 5 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 222
Str 38 19% of 200
Int 44 22% of 200
IAS 9 ???
Rgn 216 63.2% of 342
%Move 12 ???
Thorns 1050 72.2% of 1454
Crit 4 66.7% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 365
Str 200 66.7% of 300
ResAll 80 114.3% of 70
%MF 18 100% of 18
FuryMax 13 ???
%LifeSteal 2.9 96.7% of 3
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 417
Str 128 64% of 200
Dex 99 49.5% of 200
Int 95 47.5% of 200
Vit 210 70% of 300
Life/Hit 427 ???
%Life 12 ???
%MF 20 100% of 20
Discordant Meridian
Ring1
Simulate ~ ~
ResPsn 31 51.7% of 60
IAS 9 100% of 9
CritDmg 27 54% of 50
Crit 4.5 75% of 6
Hellfire Ring
Ring2
Simulate ~ ~
Str 253 126.5% of 200
Int 32 16% of 200
Rgn 60 17.5% of 342
%MF 15 75% of 20
Crit 6 100% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 335
Str 90 45% of 200
Vit 91 45.5% of 200
ResAll 71 88.8% of 80
%MF 15 75% of 20
%Move 12 100% of 12
%CC 14 ???
Black Splitter
Mainhand
Simulate ~ ~
MinDmg 274 77.8% of 352
MaxDmg 370 82.8% of 447
%Dmg 46 92% of 50
Str 102 29.1% of 350
Dex 81 23.1% of 350
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 113 32.1% of 352
MaxDmg 236 52.8% of 447
%Dmg 36 72% of 50
Str 158 45.1% of 350
IAS 0.24 ???
%LifeSteal 2.3 76.7% of 3
%FearProc 15.4 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.