Snackmix

Level 60, Paragon Level 13

Softcore Monk Build (Last Sync w/ Battle.net: August 28, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 378
Dex 137 45.7% of 300
Vit 100 50% of 200
Rgn 113 48.3% of 234
Thorns 414 28.5% of 1454
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 661
Dex 184 92% of 200
ResAll 75 93.8% of 80
%GF 21 84% of 25
Rgn 268 78.4% of 342
Pickup 5 71.4% of 7
Mara's Kaleidoscope
Amulet
Simulate ~ ~
Str 88 25.1% of 350
Dex 233 66.6% of 350
Int 84 24% of 350
Vit 85 24.3% of 350
ResAll 67 83.8% of 80
%Life 11 68.8% of 16
%GF 42 84% of 50
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 455
Int 143 71.5% of 200
Vit 243 81% of 300
IAS 9 ???
Rgn 88 14.7% of 599
Pugilist's Plunder
Gloves
Simulate ~ ~
Armor 309
Dex 210 70% of 300
Int 134 44.7% of 300
CritDmg 50 100% of 50
%GF 14 56% of 25
Rgn 106 31% of 342
Crit 6 60% of 10
Squire's Grapplers
Bracers
Simulate ~ ~
Armor 220
Dex 308 154% of 200
Int 49 24.5% of 200
ResFire 38 63.3% of 60
%MF 17 85% of 20
Crit 5.5 91.7% of 6
%Melee 3 50% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 284
Str 38 12.7% of 300
Int 93 46.5% of 200
Vit 69 34.5% of 200
ResAll 24 30% of 80
IAS 9 ???
CritDmg 43 ???
Thorns 1418 55.7% of 2544
Inna's Temperance
Pants
Simulate ~ ~
Armor 455
Dex 92 46% of 200
Vit 147 49% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Dmg 30-62 ???
Dex 88 44% of 200
ResAll 36 45% of 80
IAS 8 88.9% of 9
%GF 19 76% of 25
Rgn 225 65.8% of 342
Litany of the Undaunted
Ring2
Simulate ~ ~
Dex 157 78.5% of 200
ResAll 61 76.3% of 80
%Life 12 100% of 12
Rgn 232 67.8% of 342
Crit 4.5 75% of 6
%Elite 6 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 613
Dex 195 65% of 300
ResAll 74 92.5% of 80
Rgn 136 39.8% of 342
%Move 12 100% of 12
%Melee 5 ???
Won Khim Lau
Mainhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 24 ???
%Dmg 37 74% of 50
Dex 165 47.1% of 350
CritDmg 51 51% of 100
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 221 62.8% of 352
MaxDmg 318 71.1% of 447
%Dmg 36 72% of 50
Int 150 42.9% of 350
IAS 0.24 ???
CritDmg 74 74% of 100
%LifeSteal 3 100% of 3
%FearProc 10.7 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/1007610/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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