Samskeyti

Level 60, Paragon Level 13

Softcore Monk Build (Last Sync w/ Battle.net: August 27, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 361
Dex 194 64.7% of 300
Vit 149 74.5% of 200
ResLtn 57 114% of 50
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 632
Dex 255 127.5% of 200
Vit 32 16% of 200
ResLtn 44 73.3% of 60
ResAll 71 88.8% of 80
Rgn 314 91.8% of 342
Fell Medal
Amulet
Simulate ~ ~
Dex 202 57.7% of 350
Int 90 25.7% of 350
IAS 6 66.7% of 9
CritDmg 50 50% of 100
Thorns 712 41.6% of 1712
Crit 7 70% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 450
Int 154 77% of 200
Vit 265 88.3% of 300
ResLtn 40 66.7% of 60
IAS 9 ???
Shifting Carriers
Gloves
Simulate ~ ~
Armor 303
Dex 83 27.7% of 300
Int 52 17.3% of 300
ResLtn 46 76.7% of 60
IAS 8 88.9% of 9
CritDmg 48 96% of 50
Crit 8.5 85% of 10
Pickup 7 100% of 7
Iron Impunity
Bracers
Simulate ~ ~
Armor 189
Dex 163 81.5% of 200
Vit 68 34% of 200
ResAll 64 80% of 80
%GF 18 72% of 25
Rgn 68 19.9% of 342
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 289
Str 55 18.3% of 300
Dex 122 61% of 200
Int 99 49.5% of 200
IAS 9 ???
CritDmg 40 ???
%GF 13 52% of 25
Inna's Temperance
Pants
Simulate ~ ~
Armor 439
Dex 163 81.5% of 200
Vit 69 23% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Union Ruin
Ring1
Simulate ~ ~
Dmg 25-59 ???
Dex 98 49% of 200
ResAll 25 31.3% of 80
IAS 7 77.8% of 9
Crit 5 83.3% of 6
Mortal Meridian
Ring2
Simulate ~ ~
Dmg 33-62 ???
Dex 73 36.5% of 200
Vit 71 35.5% of 200
ResLtn 36 60% of 60
%Life 4 33.3% of 12
CritDmg 32 64% of 50
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 311
Str 63 31.5% of 200
Dex 277 92.3% of 300
Vit 80 40% of 200
ResLtn 34 56.7% of 60
ResAll 79 98.8% of 80
%Life 10 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 265 55.4% of 478
MaxDmg 320 52.4% of 611
%Dmg 43 86% of 50
Dex 295 49.6% of 595
CritDmg 181 90.5% of 200
%LifeSteal 5.9 98.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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