Multishot Strafing

Level 60, Paragon Level 8

Softcore Demon Hunter Build (Last Sync w/ Battle.net: February 16, 2013)
2.48k Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Build Information
Clears Act 1 and half of 2
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Natalya's Sight
Helm
Simulate ~ ~
Armor 811
Str 85 42.5% of 200
Dex 97 48.5% of 200
Vit 87 43.5% of 200
ResLtn 41 68.3% of 60
%FearProc 4 ???
Hulk Gift
Shoulders
Simulate ~ ~
Armor 403
Str 148 49.3% of 300
Dex 97 48.5% of 200
Vit 165 82.5% of 200
ResPhys 32 53.3% of 60
ResAll 62 77.5% of 80
Pain Badge
Amulet
Simulate ~ ~
MaxDmg 32 118.5% of 27
Str 111 31.7% of 350
Dex 267 76.3% of 350
ResCold 33 55% of 60
Crit 8.5 85% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 590
Dex 99 49.5% of 200
%Life 11 91.7% of 12
HateRegen 1.1 ???
Pugilist's Form
Gloves
Simulate ~ ~
Armor 511
Str 62 31% of 200
Dex 173 57.7% of 300
Int 34 11.3% of 300
ResPsn 32 53.3% of 60
CritDmg 32 64% of 50
Crit 9.5 95% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 430
Str 83 41.5% of 200
Dex 165 82.5% of 200
Int 36 18% of 200
%Life 9 ???
Crit 4.5 75% of 6
%KnBackProc 2.3 ???
Highlander's Truss
Belt
Simulate ~ ~
Armor 180
Str 208 69.3% of 300
Dex 70 35% of 200
Vit 97 48.5% of 200
ResFire 50 83.3% of 60
ResAll 71 88.8% of 80
Rgn 257 75.1% of 342
Stout Braces
Pants
Simulate ~ ~
Armor 345
Dex 162 81% of 200
Vit 147 49% of 300
ResPhys 55 91.7% of 60
ResAll 61 76.3% of 80
Loyalty Lock
Ring1
Simulate ~ ~
Dmg 35-64 ???
Dex 32 16% of 200
Vit 51 25.5% of 200
ResArcn 40 66.7% of 60
ResAll 65 81.3% of 80
Crit 3.5 58.3% of 6
Stone of Jordan
Ring2
Simulate ~ ~
%FireDmg 6 ???
DiscMax 9 ???
%EliteDmg 28 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 600
Dex 97 32.3% of 300
ResPhys 55 91.7% of 60
ResAll 78 97.5% of 80
%Move 12 100% of 12
%Melee 6 ???
Manticore
Mainhand
Simulate ~ ~
Dex 199 33.4% of 595
Vit 149 25% of 595
IAS 10 90.9% of 11
CritDmg 74 37% of 200
%LifeSteal 3 50% of 6
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 197 65.4% of 301
Vit 178 59.1% of 301
IAS 12 80% of 15
HateRegen 1.23 ???
DiscMax 10 ???
Crit 10 100% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.