chungli

Level 60, Paragon Level 28

Softcore Monk Build (Last Sync w/ Battle.net: November 7, 2012)
17 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 402
Dex 175 58.3% of 300
Vit 33 16.5% of 200
ResPhys 35 70% of 50
%MF 15 83.3% of 18
Crit 6 100% of 6
Fervent Brute
Shoulders
Simulate ~ ~
Armor 330
Dex 77 38.5% of 200
Vit 122 61% of 200
ResPhys 38 63.3% of 60
ResAll 64 80% of 80
%Life 8 66.7% of 12
%MF 18 90% of 20
Mesmerism Sting
Amulet
Simulate ~ ~
Dex 105 30% of 350
Vit 108 30.9% of 350
ResPhys 44 73.3% of 60
%MF 24 53.3% of 45
Crit 5.5 55% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 399
Dex 170 85% of 200
Vit 48 16% of 300
%Life 12 100% of 12
%MF 14 70% of 20
%Melee 5 83.3% of 6
Thief's Reward
Gloves
Simulate ~ ~
Armor 280
Dex 166 55.3% of 300
Int 156 52% of 300
ResPhys 38 63.3% of 60
IAS 6 66.7% of 9
%MF 12 60% of 20
Crit 8 80% of 10
Rugged Chains
Bracers
Simulate ~ ~
Armor 200
Str 86 43% of 200
Dex 76 38% of 200
Vit 143 71.5% of 200
ResPhys 37 61.7% of 60
%MF 13 65% of 20
Crit 3.5 58.3% of 6
Inna's Favor
Belt
Simulate ~ ~
Armor 525
%HolyDmg 7 ???
Dex 93 46.5% of 200
%MF 16 80% of 20
Crit 1 ???
%CC 13 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 434
Dex 97 48.5% of 200
ResPhys 35 58.3% of 60
IAS 8 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
MaxDmg 12 14% of 86
Dex 85 42.5% of 200
ResCold 32 53.3% of 60
IAS 8 88.9% of 9
%GF 16 64% of 25
Rgn 185 54.1% of 342
The Wailing Host
Ring2
Simulate ~ ~
Dmg 33-65 ???
Str 57 28.5% of 200
Dex 201 100.5% of 200
Rgn 189 55.3% of 342
Crit 4.5 75% of 6
%EliteDmg 4 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 560
Dex 195 65% of 300
ResLtn 56 93.3% of 60
ResAll 77 96.3% of 80
%Move 12 100% of 12
%Melee 6 ???
Vanquish Wind
Mainhand
Simulate ~ ~
IAS 8 72.7% of 11
CritDmg 90 90% of 100
Black Pounder
Offhand
Simulate ~ ~
%Dmg 29 58% of 50
Dex 190 54.3% of 350
Int 65 18.6% of 350
Vit 106 30.3% of 350
CritDmg 55 55% of 100
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.