Sleet Storm

Level 60, Paragon Level 6

Softcore Wizard Build (Last Sync w/ Battle.net: January 27, 2013)
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0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 385
%LtnDmg 7 ???
Str 97 48.5% of 200
Dex 95 47.5% of 200
Int 164 54.7% of 300
Vit 90 45% of 200
Life/Hit 471 ???
APCrit 10 ???
%EliteDmg 3 ???
Authority Strategy
Shoulders
Simulate ~ ~
Armor 530
Str 81 27% of 300
Int 82 41% of 200
Vit 158 79% of 200
ResAll 57 71.3% of 80
Rgn 229 67% of 342
Proven Talisman
Amulet
Simulate ~ ~
Dmg 32-61 ???
Int 198 56.6% of 350
Vit 118 33.7% of 350
ResAll 62 77.5% of 80
The Abjuration
Chest
Simulate ~ ~
Armor 709
Str 59 29.5% of 200
Int 78 39% of 200
Vit 188 62.7% of 300
ResAll 50 62.5% of 80
Frostburn Gauntlets
Gloves
Simulate ~ ~
Armor 508
%ColdDmg 6 ???
+Globes 5021 ???
Pickup 7 100% of 7
ColdSklDmg 30 ???
Soldier's Negation
Bracers
Simulate ~ ~
Armor 442
Int 82 41% of 200
Vit 86 43% of 200
ResFire 49 81.7% of 60
ResAll 77 96.3% of 80
Crit 4 66.7% of 6
Soul Scabbard
Belt
Simulate ~ ~
Armor 285
Int 81 40.5% of 200
Vit 74 37% of 200
ResArcn 48 80% of 60
ResAll 76 95% of 80
%Life 12 100% of 12
Horizon Immunity
Pants
Simulate ~ ~
Armor 696
Int 79 39.5% of 200
Vit 181 60.3% of 300
ResAll 75 93.8% of 80
Oculus Ring
Ring1
Simulate ~ ~
Str 30 15% of 200
Int 151 75.5% of 200
Vit 138 69% of 200
ResAll 66 82.5% of 80
%MF 18 90% of 20
Faith Vault
Ring2
Simulate ~ ~
Dmg 13-26 ???
Str 27 13.5% of 200
Int 72 36% of 200
ResAll 60 75% of 80
Crit 3.5 58.3% of 6
+Globes 12240 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 327
Str 87 43.5% of 200
Int 181 90.5% of 200
Vit 94 47% of 200
ResLtn 58 96.7% of 60
ResAll 76 95% of 80
%Life 11 ???
Folk Interceptor
Mainhand
Simulate ~ ~
MinDmg 289 60.5% of 478
MaxDmg 311 50.9% of 611
%Dmg 41 82% of 50
Int 553 92.9% of 595
Vit 217 36.5% of 595
%LifeSteal 5.8 96.7% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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