Jesta

Level 70, Paragon Level 148

Softcore Barbarian Build (Last Sync w/ Battle.net: April 13, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Vain Helm
Helm
Simulate ~ ~
Armor 714
Str 603 301.5% of 200
Crit 5.5 91.7% of 6
ResPhys 121 201.7% of 60
Pickup 2 28.6% of 7
Spaulders of Zakara
Shoulders
Simulate ~ ~
Armor 861
Vit 398 199% of 200
ResAll 86 107.5% of 80
+XP/Kill 112 466.7% of 24
Golden Gorget of Leoric
Amulet
Simulate ~ ~
Dmg 80-159 ???
Str 710 202.9% of 350
ResAll 99 123.8% of 80
Crit 8.5 85% of 10
%GF 79 158% of 50
Raging Mail
Chest
Simulate ~ ~
Armor 667
Str 355 177.5% of 200
Vit 407 135.7% of 300
%Life 13 108.3% of 12
%Range 6 100% of 6
%Melee 6 100% of 6
Gleaming Strike
Gloves
Simulate ~ ~
Armor 572
Str 565 282.5% of 200
IAS 5 55.6% of 9
CritDmg 37 74% of 50
Crit 7 70% of 10
ResCold 122 203.3% of 60
Thorns 1771 121.8% of 1454
Nemesis Bracers
Bracers
Simulate ~ ~
Armor 395
Str 417 208.5% of 200
Vit 489 244.5% of 200
Rgn 2018 590.1% of 342
%Move 10 ???
%Range 7 116.7% of 6
Insatiable Belt
Belt
Simulate ~ ~
Armor 476
Str 484 161.3% of 300
Vit 432 216% of 200
ResAll 95 118.8% of 80
Pickup 2 28.6% of 7
Raekor’s Breeches
Pants
Simulate ~ ~
Armor 661
Str 423 211.5% of 200
Vit 476 158.7% of 300
Pickup 1 14.3% of 7
%SlowProc 2.3 ???
Dream Revenge
Ring1
Simulate ~ ~
Dmg 59-113 ???
IAS 6 66.7% of 9
CritDmg 40 80% of 50
Crit 6 100% of 6
Life/Kill 2583 179.5% of 1439
%GF 30 120% of 25
Hateful Faze
Ring2
Simulate ~ ~
Str 412 206% of 200
ResAll 88 110% of 80
CritDmg 27 54% of 50
Crit 4.5 75% of 6
%GF 29 116% of 25
+XP/Kill 101 459.1% of 22
Immortal King's Stride
Boots
Simulate ~ ~
Armor 312
Str 100 50% of 200
Vit 90 45% of 200
ResPsn 47 78.3% of 60
ResAll 74 92.5% of 80
%Move 12 100% of 12
%CC 14 ???
The Ancient Bonesaber of Zumakalis
Mainhand
Simulate ~ ~
Str 739 211.1% of 350
IAS 7 63.6% of 11
+XP/Kill 161 670.8% of 24
%StunProc 1.9 ???
The Three Hundredth Spear
Offhand
Simulate ~ ~
Str 655 187.1% of 350
Vit 632 180.6% of 350
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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