Jesta

Level 60, Paragon Level 60

Softcore Barbarian Build (Last Sync w/ Battle.net: April 14, 2013)
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0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 377
Str 155 77.5% of 200
ResPsn 48 80% of 60
IAS 9 ???
Rgn 180 52.6% of 342
Crit 4.5 75% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 620
Str 284 94.7% of 300
Vit 31 15.5% of 200
ResAll 71 88.8% of 80
Rgn 256 74.9% of 342
Thorns 1918 75.4% of 2544
Supremacy Desire
Amulet
Simulate ~ ~
ResArcn 34 56.7% of 60
ResAll 46 57.5% of 80
%MF 45 100% of 45
Crit 10 100% of 10
Protection Abjuration
Chest
Simulate ~ ~
Armor 443
Str 60 30% of 200
Vit 245 81.7% of 300
ResAll 54 67.5% of 80
%MF 20 100% of 20
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 343
Str 97 48.5% of 200
ResCold 29 48.3% of 60
ResAll 70 87.5% of 80
Rgn 317 92.7% of 342
Crit 9.5 95% of 10
%Melee 5 ???
Guardian Slayer
Bracers
Simulate ~ ~
Armor 241
Str 66 33% of 200
Vit 167 83.5% of 200
%MF 20 100% of 20
Crit 5.5 91.7% of 6
+Globes 5435 ???
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 324
Str 189 63% of 300
ResPhys 60 120% of 50
ResAll 80 114.3% of 70
FuryMax 14 ???
%LifeSteal 3 100% of 3
Depth Diggers
Pants
Simulate ~ ~
Armor 442
Str 183 91.5% of 200
ResPhys 28 46.7% of 60
ResAll 75 93.8% of 80
%GF 22 88% of 25
%MF 20 100% of 20
Stone of Jordan
Ring1
Simulate ~ ~
%PsnDmg 6 ???
FuryMax 13 ???
%EliteDmg 25 ???
Hellfire Ring
Ring2
Simulate ~ ~
Str 186 93% of 200
ResFire 39 65% of 60
ResAll 72 90% of 80
%MF 16 80% of 20
Immortal King's Stride
Boots
Simulate ~ ~
Armor 312
Str 100 50% of 200
Vit 90 45% of 200
ResPsn 47 78.3% of 60
ResAll 74 92.5% of 80
%Move 12 100% of 12
%CC 14 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 279 79.3% of 352
MaxDmg 184 41.2% of 447
%Dmg 40 80% of 50
Str 152 43.4% of 350
Int 180 51.4% of 350
IAS 0.24 ???
%FearProc 11 ???
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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